Maze Crusher

MazeCrusher is a kind of modern arcade game where you need to escape a trapping maze. On your way out you will encounter enemies trying to kill you as well as puzzles to solve.

Fantasy Fight LIVE!

Fantasy Fight LIVE! is a Twitch-Overlay-Game where viewers can challenge each other interactively while they are watching a stream.

About Us


Idea for "Krieg der Galaxien" Browsergame

KDG project kicked off by Alex with a small team of random people


KDG release

KDG went live for public beta in mid 2008 and was later released for GA


"Krieg der Galaxien" at Games Convention Online

We were invited to present our Browsergame in a community area at GCO 2010 Leipzig


End of "Krieg der Galaxien"

KDG was stashed as browser games have become more and more unimportant.

Dec 2017 / Early 2018

Talks and Meetups with some other Indies

Alex was pushed back into the scene after some talks to Ben from Pixel Maniacs

Jan 2018


We started networking and streaming various content on twitch

March 2018

Affiliation on Twitch

From now on we are affiliated streamer and developer on twitch

April 2018

Hello, Ludum Dare!

We discovered Game Jams. Our first one was Ludum Dare 41 in April 2018

August 2018

Kick-Off: Maze Crusher

Our first Game project "Maze Crusher" was born during Ludum Dare 42

September 2019

Early Access Release: Maze Crusher

Maze Crusher went into "very early access" on steam for community-driven development

September 2020

Early Access Release: Fantasy Fight LIVE!

FFL went into early access in general availability

November 2020

Launch of the Fantasy Fight LIVE Ecosystem

FFL has expanded to a cross-channel experience on twitch

The Story of Firesplash Entertainment

In 2007, when Alex had an age of 15, he played a well-known SciFi browsergame together with his friends at school. The lack of some features lead him to kick off his own first programming project. He started to learn PHP, HTML, JavaScript, SQL and CSS basics and developed "KDG" with some random people he played together before.

After about one and a half year of learning and development the project went live for a small group of about 100 beta users. It was kind of a great success. After the official release he soon had about 200 regular users. One should know that at this time the SciFi Text-BG genre is no longer a big and well-known genre. Most people started playing browsergames focussing more on graphics.

In 2010 the team got even invited by TwoPiTeam and Messe Leipzig to paticipate as communiuty/indie project as exhibitor at Games Convention Online in Leipzig. Unfortunately that was not a great success. We were going under between big titles next to us. We were able to raise our active users to about 300.

About one year later KDG was closed as user counts were constantly reducing. The time for Text-Based BGs was over.

In the next years a few game ideas came up but without a good team and to be honest wihtout enough funds it was not possible to begin developing it so we stashed the idea. But it is still there... Maybe some day this we will kick-off this project.

A few years we were not active in any way... Alex did his profession as IT specialist and was very busy over time.

In December 2017 Alex was crawling Twitch for cool stuff and discovered pixel_maniacs, an indie game studio from nuremberg. - We do not refer to them here for advertisement pruposes but they play kind of a big role in the upcoming events - they were participating in a 72 hours game jam called "Ludum Dare" - he watched the whole progress and had a talk to some people of their staff. In the following months he followed their talkshows - They are inviting other indies and the "who is who" around german indie scene. Alex collected a whole bunch of useful information, hope and creative ideas and had another talk to their CEO as his story is in many points similar to Alex' - except that Ben had a slightly different and more successful start. This is also the moment when Alex decided to simply "do it". It has always been the thought that it is "too hard to get into the scene" which held Alex from starting through. The talk to Ben offered him that in fact it is not that hard to get into game development scene. The business is very open to newcomers and you are able to start distributing your projects fairly easy so we decided to give it a try and participated in ludum dare 41 in April 2018.

During the contest we were live-streaming the whole development progress on twitch and had about 200 different chatters during the whole jam. The feedback and support was amazing. we decided to bring our LD41-Game-Idea to a real game. This is the moment when CornWars was born...

Our Team

Alexander Täffner

Founder / Dev

Jan Simanek


Marie Reuber

Design / Graphics

Check out our Official Merchandise Shop

Get some cool stuff

Wallpapers for Smartphone and PC

Download Wallpaper Pack (120MB)


Information pursuant to Sect. 5 German Telemedia Act (TMG)
Alexander Täffner
Firesplash Entertainment (Alexander Täffner)
Preuschwitzer Straße 25
95445 Bayreuth

Phone: +4992121074850
Telefax: +4992121074859
E-mail: support ät

Sales tax identification number according to Sect. 27 a of the Sales Tax Law:
DE 314 206 764

EU dispute resolution
The European Commission provides a platform for online dispute resolution (ODR):
Our e-mail address can be found above in the site notice.

Dispute resolution proceedings in front of a consumer arbitration board
We are not willing or obliged to participate in dispute resolution proceedings in front of a consumer arbitration board.

Liability for Contents
As service providers, we are liable for own contents of these websites according to Paragraph 7, Sect. 1 German Telemedia Act (TMG). However, according to Paragraphs 8 to 10 German Telemedia Act (TMG), service providers are not obligated to permanently monitor submitted or stored information or to search for evidences that indicate illegal activities.
Legal obligations to removing information or to blocking the use of information remain unchallenged. In this case, liability is only possible at the time of knowledge about a specific violation of law. Illegal contents will be removed immediately at the time we get knowledge of them.

Liability for Links
Our offer includes links to external third-party websites. We have no influence on the contents of those websites, therefore we cannot guarantee for those contents. Providers or administrators of linked websites are always responsible for their own contents.
The linked websites had been checked for possible violations of law at the time of the establishment of the link. Illegal contents were not detected at the time of the linking. A permanent monitoring of the contents of linked websites cannot be imposed without reasonable indications that there has been a violation of law. Illegal links will be removed immediately at the time we get knowledge of them.

Contents and compilations published on these websites by the providers are subject to German copyright laws. Reproduction, editing, distribution as well as the use of any kind outside the scope of the copyright law require a written permission of the author or originator. Downloads and copies of these websites are permitted for private use only.
The commercial use of our contents without permission of the originator is prohibited.
Copyright laws of third parties are respected as long as the contents on these websites do not originate from the provider. Contributions of third parties on this site are indicated as such. However, if you notice any violations of copyright law, please inform us. Such contents will be removed immediately.